How to Win at Helicopter/UFO Shootdown - XP Math - Forums

 XP Math - Forums How to Win at Helicopter/UFO Shootdown

 07-18-2008 #1 pianoforte Guest   Posts: n/a ::How to Win at Helicopter/UFO Shootdown:: 1. Work in multiples of 10. Try to save time by using the closest multiple of ten you can that will hit the target, so to waste less time changing the angle - however, do not come up short. No point in hitting it right on, hit the tail, or even better, it still hits if it's fairly close. 2. Don't change the angle if you don't need to - be quick to get fire in this case, because any time you don't have to change the angle saves time. You can get 3 or 4 shots off consecutively like this. 3. Don't screw up. Hit the target every time, with 0-2 errors at most total. Do NOT mistype and put say 9 instead of 90 - that is A LOT of time wasted. Good Luck! I expect both of my records to be beat by the end of the month. If not... well... Edit: 4. 50 degrees is your friend. I think I got 6 50 degrees in a row at least. 5. Reload the page if the first angle is too high. No point in wasting that time. Might as well start the game with a low angle. Last edited by pianoforte; 07-18-2008 at 10:42 PM.. Reason: adding
 10-01-2008 #2 Mr. Hui     Join Date: Mar 2005 Posts: 10,609 Thanks for this strategy guide. __________________ Do Math and you can do Anything!
 10-06-2008 #3 Math Tyrant     Join Date: Sep 2008 Posts: 37 That's some good advice I'll keep that in mind when i try to beat your score.

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Welcome     XP Math News     Off-Topic Discussion Mathematics     XP Math Games Worksheets     Homework Help     Problems Library     Math Challenges

All times are GMT -4. The time now is 04:04 PM.

 Contact Us - XP Math - Forums - Archive - Privacy Statement - Top